Units

Units - illustrated step-by-step guide section for Heroes III: The Board Game on H3 Master.

Units · Overview

Unit cards - from the app

Open all units

Units

You have your own unit deck - your army. Each faction has its own 7 types.

Besides the Hero, you have a Deck of Unit cards - the armies moving with your Hero. Each faction has 7 different units with their own stats and abilities. The scenario sets which cards go into your starting deck; keep it separate from the rest of your faction units.

Unit deck

Every unit is two-sided: weaker (Few) and stronger (Pack).

Each unit is double-sided: a weaker Few side and a stronger Pack side. Few is upgraded to Pack by reinforcing reinforce; taking damage can flip a unit back to Few.

Few and Pack

You take at most 5 units into a battle.

Your deck can hold any number of units, but only up to 5 go into a battle. A unit defeated in combat is discarded from the deck. If the whole deck is defeated, immediately replace it with the scenario starting units.

5 units in combat

Recruit and reinforce as often as you like - given the resources and buildings.

Recruit recruit and reinforce reinforce: flip the Population Token and pay the cost - as many times as you like if you have resources and the buildings. Recruiting needs a Dwelling of the unit level; reinforcing also needs a Citadel. Effects that tell you to reinforce do not spend the Population Token or require buildings.

Recruit and reinforce

can swap for a units layout screenshot

Units · Card

Tap a stat - we highlight its spot on the card.

Griffins

the unit name

Name

bronze/silver/gold/azure

Tier

ground, flying or ranged

Type

how much damage it deals

Attack

reduces attack damage (not spells)

Defense

how much it takes; once beaten it flips to Few

HP

who acts first in combat

Initiative

cost to recruit

Recruit

cost to flip Few to Pack

Reinforce

marks the strong side

Pack mark

the unit unique effect

Special ability

Fires when the unit takes its turn in combat.

On activation

Fires when it attacks. If it attacks several times, only on the first.

On attack

Used instead of the normal turn - replaces moving and/or attacking.

Instead of turn

Works on its own when its condition is met.

Passive

Fires when the unit strikes back.

On retaliate

PDF rc4 p.36 - unit card Few/Pack with callouts

Units · Types

Bronze/silver/gold/azure are the power tiers of neutral units. Tap to learn more.

The weakest neutral units.

Bronze

Mid-tier neutrals.

Silver

Strong neutrals.

Gold

The strongest in the game. Fighting them has no time limit and no retreat, and a win instantly grants your hero Level VII.

Azure

Ground units are the standard melee troops. On its activation a Ground unit may move up to 3 spaces across the board and then attack an enemy in an adjacent space. It cannot pass through obstacles or other units while moving, so it has to walk around anything in its path to reach a target.

Ground

move up to 3, then hit an adjacent enemy

Flying units move like Ground units - up to 3 spaces and then an attack on an adjacent enemy - but with one key advantage: they ignore obstacles while moving. A Flying unit can pass over Walls, other units and tokens that would block a Ground unit, which lets it reach targets across a crowded board.

Flying

same, but ignore obstacles

Hit any enemy at any range, then move 1. Melee penalty: if an enemy is adjacent it must be the target, roll 2 attack dice and take the smaller. Walls and gates also reduce ranged damage.

Ranged

hit at any range; penalty in melee

PDF rc4 p.37 - type icons + neutral examples

Units · Few & Pack

3 dmg

HP 2 · Def 1

+1 dmg

Few is the weak side, Pack the strong one. Reinforcing flips Few to Pack (you need a Citadel and a Dwelling of that level). Here is how a flip happens mid-battle from damage:

At the end of combat all damage is cleared from surviving units.

Alice has a Pack of Skeletons: HP 2, Defense 1.

Setup

Bob casts Magic Arrow boosted by +2 - that is 3 damage. Defense does not help here: it is a spell, not an attack.

Action

3 damage against HP 2 - the unit flips to Few, and the 1 extra damage lands on the weak side.

Result

PDF rc4 p.38 - Skeletons Few/Pack flip example

H3 Master is a free, unofficial companion app for Heroes of Might & Magic III: The Board Game by Archon Studio. It has the full rulebook with a Q&A, all 61 scenarios from the 10 mission books, every unit, hero, spell and artifact card, a game setup wizard and an AI Game Master that answers rule questions with citations. English and Russian, no account, works offline as a PWA.