Town · Overview
Your Town
Open Towns
Towns
Your Town sits at the center of your Starting Tile - your most important location.
Each Faction has its own Town at the center of its Starting Tile. It is vital - many Scenarios can end if an enemy Hero flags it. The Town Board shows your built Buildings, future Building costs, your Resource incomes and the status of your Town Action Tokens.
The Town Board
Build one Building per Round with the Build Token.
One Building per Round: pay its Resource cost, flip the Build Token to inactive, place the Building piece in its slot and resolve any immediate effects. Built Buildings show as a symbol in a circle; future ones as a rectangle with the cost. Some tiles are double-sided upgrades that must be built in order.
Building
optional: Town Board, PDF p.29
Town · Buildings
All Factions can build these; Faction Buildings and Dwelling units differ per Faction.
A core Building every Faction can construct. The City Hall provides Resource income each Round, or a Faction-specific ability, giving your Town its economic engine. Build it early to keep Gold and resources flowing.
City Hall
Resource income or a Faction ability
A core defensive Building. The Citadel lets you reinforce units when you use the Population Token, and it protects your Town when attacked by adding Walls, a Gate and an Arrow Tower to the Siege. It is your main shield against enemy raids.
Citadel
reinforce units; protects the Town when attacked
The Building that brings magic to your Town. The Mage Guild gains you Spells and enables the Spell Book Token so you can buy more - though not in the same Round it is built. Without it your Hero cannot cast Spells.
Mage Guild
gains Spells; enables the Spell Book Token
Two Buildings unique to your Faction, each with its own special effect that differs from every other Faction's. They give your Town its distinct flavour and strategy, so which ones you build shapes how your Faction plays.
Faction Buildings
two unique Faction-specific buildings
The Buildings that let you recruit your Faction's units. Dwellings come in three Levels that must be built in order, and each Level unlocks stronger units to hire, so advancing them is how you grow from weak starting troops to a powerful army.
Unit Dwellings
recruit your Faction's units; three Levels, built in order
optional: building icons, PDF p.29