Resources · Overview
Resource Production Tracker
Three resources: Gold, Building Materials, Valuables.
There are three types of Resource in the game: Gold gold, Building Materials building_materials and Valuables valuables. Gold is the everyday currency, Building Materials are used mostly for construction, and Valuables are the rarest, reserved for advanced purchases. You keep whatever you have gained in your personal Resource Pool beside your Hero card.
The three resources
Spent to expand your Town, recruit units and buy Spells.
Resources are the fuel for almost everything you do off the battlefield. You spend them to expand your Town by constructing Buildings, to recruit and reinforce units, and to purchase Spells from the Mage Guild. Running out of the right Resource is what most often limits what you can do on a Turn.
What they are for
Gained from flagged Settlements and Mines, cards, and the Resource Die.
Most of your income comes from the Settlements and Mines you have flagged on the Map, which pay out at the start of each Resource Round. On top of that you can gain Resources by playing certain cards, using Artifacts, and rolling the Resource Dice resource_die when an effect lets you.
Where they come from
When production changes, move that resource's Cube on its production track.
Whenever a player's Resource Production is increased or decreased, move that Resource's Cube on its production track the appropriate number of spaces. (When you first flag a Mine or Settlement, you also immediately gain resources equal to the increase.)
The production track
Start per the Scenario; tradeable; no storage limit.
Players start each Scenario with the number of Resources indicated in that Scenario's setup. Resources can also be traded. There is no limit to the amount of Resources you can have.
Starting & limits
Resource Die faces.
The Resource Die is a six-sided die used whenever an effect tells you to roll for Resources. Its six faces are: 2 Building Materials, 4 Building Materials, 1 Valuables, 2 Valuables, 3 Gold and 6 Gold - so each roll gives a different amount of one Resource type, with Gold appearing in the largest quantities and Valuables in the smallest.
Resource Die
NEEDS IMAGE: Resource Production Tracker on the Town Board, PDF p.28
Resources · The three resources
No storage limit, and resources can be traded.
Gold is the main currency of the game, spent on the majority of Buildings, units, Spells and other actions, and it is the Resource you handle in the largest amounts - the Resource Die produces it 3 or 6 at a time. It is also the least valuable in trade: at a Trading Post you need several Gold to buy one unit of a rarer Resource.
Gold
the main currency
Building Materials are used mainly to construct the Buildings in your Town, which is how you unlock stronger units, Spells and economic upgrades. The Resource Die produces them 2 or 4 at a time, making them a mid-value Resource - more precious than Gold but easier to come by than Valuables.
Building Materials
mostly for Town Buildings
Valuables are the rarest of the three Resources and are required for your most advanced Buildings and your high-tier units. The Resource Die yields them only 1 or 2 at a time, and in trade they are the most valuable - a single Valuable is worth several Gold - so they tend to be the bottleneck for late-game purchases.
Valuables
the rare resource
optional: resource tokens, PDF p.28