Resources

Resources - illustrated step-by-step guide section for Heroes III: The Board Game on H3 Master.

Resources · Overview

Resource Production Tracker

Three resources: Gold, Building Materials, Valuables.

There are three types of Resource in the game: Gold gold, Building Materials building_materials and Valuables valuables. Gold is the everyday currency, Building Materials are used mostly for construction, and Valuables are the rarest, reserved for advanced purchases. You keep whatever you have gained in your personal Resource Pool beside your Hero card.

The three resources

Spent to expand your Town, recruit units and buy Spells.

Resources are the fuel for almost everything you do off the battlefield. You spend them to expand your Town by constructing Buildings, to recruit and reinforce units, and to purchase Spells from the Mage Guild. Running out of the right Resource is what most often limits what you can do on a Turn.

What they are for

Gained from flagged Settlements and Mines, cards, and the Resource Die.

Most of your income comes from the Settlements and Mines you have flagged on the Map, which pay out at the start of each Resource Round. On top of that you can gain Resources by playing certain cards, using Artifacts, and rolling the Resource Dice resource_die when an effect lets you.

Where they come from

When production changes, move that resource's Cube on its production track.

Whenever a player's Resource Production is increased or decreased, move that Resource's Cube on its production track the appropriate number of spaces. (When you first flag a Mine or Settlement, you also immediately gain resources equal to the increase.)

The production track

Start per the Scenario; tradeable; no storage limit.

Players start each Scenario with the number of Resources indicated in that Scenario's setup. Resources can also be traded. There is no limit to the amount of Resources you can have.

Starting & limits

Resource Die faces.

The Resource Die is a six-sided die used whenever an effect tells you to roll for Resources. Its six faces are: 2 Building Materials, 4 Building Materials, 1 Valuables, 2 Valuables, 3 Gold and 6 Gold - so each roll gives a different amount of one Resource type, with Gold appearing in the largest quantities and Valuables in the smallest.

Resource Die

NEEDS IMAGE: Resource Production Tracker on the Town Board, PDF p.28

Resources · The three resources

No storage limit, and resources can be traded.

Gold is the main currency of the game, spent on the majority of Buildings, units, Spells and other actions, and it is the Resource you handle in the largest amounts - the Resource Die produces it 3 or 6 at a time. It is also the least valuable in trade: at a Trading Post you need several Gold to buy one unit of a rarer Resource.

Gold

the main currency

Building Materials are used mainly to construct the Buildings in your Town, which is how you unlock stronger units, Spells and economic upgrades. The Resource Die produces them 2 or 4 at a time, making them a mid-value Resource - more precious than Gold but easier to come by than Valuables.

Building Materials

mostly for Town Buildings

Valuables are the rarest of the three Resources and are required for your most advanced Buildings and your high-tier units. The Resource Die yields them only 1 or 2 at a time, and in trade they are the most valuable - a single Valuable is worth several Gold - so they tend to be the bottleneck for late-game purchases.

Valuables

the rare resource

optional: resource tokens, PDF p.28

H3 Master is a free, unofficial companion app for Heroes of Might & Magic III: The Board Game by Archon Studio. It has the full rulebook with a Q&A, all 61 scenarios from the 10 mission books, every unit, hero, spell and artifact card, a game setup wizard and an AI Game Master that answers rule questions with citations. English and Russian, no account, works offline as a PWA.