Heroes

Heroes - illustrated step-by-step guide section for Heroes III: The Board Game on H3 Master.

Heroes · 1. Main & Secondary

Your Heroes

You always control a Main Hero and may also recruit a Secondary Hero.

Players always control a Main Hero and may additionally recruit a Secondary Hero. Heroes perform Movement Actions on the Board and start Combats against enemies to reach a Scenario victory condition.

Heroes

The Main Hero is your model, Hero Board and Deck; 3 movement; only it uses your Deck.

The Main Hero is represented by its chosen model, Hero Board and your Deck. Each Faction's Main Hero has 3 movement movement. Only the Main Hero can use your Deck.

Main Hero

The Main Hero starts at Level I and can reach Level VII by gaining Experience.

Each Main Hero starts the game at Level I and can advance up to Level VII by gaining Experience experience. Experience is gained from winning Combat, Visiting certain Locations, and the Treasure Die.

Levels & Experience

Hire a Secondary Hero for 10 gold with the Population Token (needs a Town/Settlement).

If you control a Town or a Settlement, a Secondary Hero can be Hired by flipping your Population Token and paying 10 gold gold. Units cannot be recruited or reinforced while using the Population Token to recruit a Secondary Hero. Place the model in a Town or Settlement you control. You can only have one Secondary Hero at a time.

Hiring a Secondary Hero

Secondary Hero: 2 movement, no Board, no Experience, no Deck cards in Combat - same units.

Your Secondary Hero uses the remaining Faction model and has 2 movement movement (take an additional set of 2 Movement Tokens). It has no Hero Board, cannot gain Experience, cannot play Deck cards during Combat, but uses the same units as your Main Hero. It is considered to have the same Level as the Main Hero for Quick Combat. If your Secondary Hero is attacked by an enemy Hero, you may choose to have it be instantly defeated instead of fighting.

Secondary Hero limits

optional: Main vs Secondary, PDF p.19

Heroes · 2. Hero Board

Tap a part - read what it does. Pin spots are approximate until the board image is added.

Hero Board

the hero's name

The Hero's name. Used for identification - no gameplay effect.

Name

flavour only

The Hero's class. Has no gameplay effect.

Class

Might or Magic

The Hero's type, Might or Magic. It sets how many Magic Arrow Spells start in your Deck: 1 for Might, 2 for Magic.

Type

your cube / mini color

A reminder of your Faction's Cube and miniature color.

Faction Color

# of Attack cards

The number of Attack Statistic cards in your Starting Deck.

Attack

# of Defense cards

The number of Defense Statistic cards in your Starting Deck.

Defense

# of Power cards

The number of Power Statistic cards in your Starting Deck.

Power

# of Knowledge cards

The number of Knowledge Statistic cards in your Starting Deck.

Knowledge

the hero's unique Ability

A reminder of the unique Ability card the Hero starts with.

Starting Ability

3 Specialty cards

A reminder of the Specialty cards the Hero adds to the Deck at start and on certain Level ups. Each Hero has three.

Hero Specialty

Experience and Level

When the Main Hero gains Experience, move the Cube that many steps. Reaching the next upper-row slot grants a Level.

Level Tracker

NEEDS IMAGE: Hero Board top-down, PDF p.20 - then fit pin coords

Heroes · 3. Leveling & Experience

Gaining Levels

Each new Level needs 2 Experience; at Level VII Experience does nothing.

Main Heroes always start each Scenario at Level I and may Level up by gaining Experience experience. Each new Level up requires 2 Experience. When a Main Hero reaches a new Level, resolve its effects immediately. Gaining Experience at Level VII has no effect.

Experience needed

Where Experience comes from: Treasure Die, Combat, certain Locations.

The most common sources are the Treasure Die and Combat; you also gain Experience by Visiting certain Locations. Combat Experience: winning Combat with your Main Hero usually grants Experience - if the Neutral Field's Difficulty or the defeated enemy Main Hero's Level equals your Level, gain 1 XP; if it was higher than your Level, gain 2 XP. Winning a Neutral Combat against an Azure Unit grants your Hero Level VII immediately. Secondary Heroes can never gain Experience.

Sources of Experience

Gold Levels (I, IV, VI) give a Specialty; silver Levels (II, III, V, VII) give an Ability.

Level numbers written in gold on the Level Tracker (I, IV, VI) give you a Specialty card, while silver Levels (II, III, V, VII) give you an Ability card.

Gold vs silver Levels

The Level Tracker shows your Hand Limit and Expert Effect uses too.

The Level Tracker shows your current Level and Experience gained, your current Hand Limit, the number of Expert Effects you may use during a Round, and at which Levels you must Search for a new Ability card or gain a Specialty card.

What the Tracker shows

Full list of Level effects (I-VII).

Level I - Hand Limit 4; add your first Specialty card. Level II - Поиск(2) the Ability Deck; you may play 1 card for its Expert Effect per Round. Level III - Hand Limit 5; Поиск(2) the Ability Deck. Level IV - gain your second Specialty; you may play 2 Expert Effects per Round. Level V - Hand Limit 6; Поиск(2) the Ability Deck. Level VI - gain your third Specialty; you may play 3 Expert Effects per Round. Level VII - Hand Limit 7; Поиск(2) the Ability Deck.

Level effects I-VII

optional: Level Tracker close-up, PDF p.21

Heroes · 4. Level table (I-VII)

Every new Level costs 2 Experience; resolve level-ups immediately. Scenarios may override starting levels and bonuses - by default it works exactly like this.

Your Hand Limit is 4. Your first Specialty card is shuffled INTO your starting deck during setup (the only Specialty that starts in the deck) Level 1.

Level I (gold)

Hand limit 4 · Specialty I

Поиск(2) the Ability Deck - the chosen card goes to your HAND. From now on you may play 1 card for its Expert Effect per Round Level 2.

Level II (silver)

Поиск(2) Abilities · 1 Expert effect/round

Your Hand Limit grows to 5. Поиск(2) the Ability Deck Level 3.

Level III (silver)

Hand limit 5 · Поиск(2) Abilities

Gain your second Specialty card - it goes directly to your HAND (like any gained card), not into the deck. You may now play 2 Expert Effects per Round Level 4.

Level IV (gold)

Specialty II to hand · 2 Expert effects/round

Your Hand Limit grows to 6. Поиск(2) the Ability Deck Level 5.

Level V (silver)

Hand limit 6 · Поиск(2) Abilities

Gain your third Specialty card (to your HAND). You may now play 3 Expert Effects per Round Level 6.

Level VI (gold)

Specialty III to hand · 3 Expert effects/round

Your Hand Limit grows to 7. Поиск(2) the Ability Deck. Further Experience has no effect - VII is the cap Level 7.

Level VII (silver, max)

Hand limit 7 · Поиск(2) Abilities · XP cap

The Level Tracker on the Hero Board shows your Level and Experience (cube position), current Hand Limit, and how many Expert Effects (crown icons) you may use per Round. Gold level numbers (I, IV, VI) grant a Specialty card; silver ones (II, III, V, VII) grant an Ability search Gold vs Silver. Track spent Expert uses with Black Cubes Tracking.

How to read the Level Tracker

Gold = Specialty, silver = Ability; crown = Expert uses

H3 Master is a free, unofficial companion app for Heroes of Might & Magic III: The Board Game by Archon Studio. It has the full rulebook with a Q&A, all 61 scenarios from the 10 mission books, every unit, hero, spell and artifact card, a game setup wizard and an AI Game Master that answers rule questions with citations. English and Russian, no account, works offline as a PWA.