Game Modes · Scenario types
Core box plays 1-3 players; 4+ needs expansions. The Battlefield Expansion adds Scenario-less modes - Adventure and Skirmish (see the Battlefield section).
A fully competitive mode. Your opponents control the Neutral Units in your Combat. In Clash Scenarios with three or more players, collecting a Faction Cube from every enemy player immediately wins you the game.
Clash
fully competitive; opponents control your Neutral Units
A single-player mode of interconnected Scenarios against an enemy AI. For solo-specific rules, see the Solo Campaigns step in this section; Campaign Mission Books add further rule changes.
Campaign
solo, linked Scenarios vs the enemy AI
Alliance is a 2 vs 2 team-based format where you and a partner play against two other players. Because it is a four-player game it needs an expansion pack, and the scenarios and rules for it live in any expansion rulebook that adds a new faction. Allied players also get expanded opportunities to trade Resources and cards with each other.
Alliance
team play, usually 2 vs 2, extra trading
Cooperative is a mode for 2 to 3 players in which everyone shares the same goal and either wins or loses together. The enemy forces are run by the AI Rules rather than by an opposing player, and the expanded Trading rules apply, so allies can freely pass Resources and cards between them to coordinate.
Cooperative
shared goal; AI and expanded Trading rules apply
Tournament is a competitive 1 vs 1 format with two big differences from a normal game: the Map is built by the players and fully revealed at the start, and the winner is decided by Victory Points counted at the end rather than by a scenario goal. You earn Victory Points for Mines, Buildings, Artifacts, Hero Levels and defeated enemy Heroes. The full step-by-step rules are in the Tournament steps of this section.
Tournament
1 vs 1 with custom map and Victory Points - see the steps below
optional: scenario types, PDF p.7
Game Modes · Scenario End
Ending a Scenario
Open Scenarios
Scenarios
Each Scenario has its own victory conditions in the Scenario Book.
All Scenarios have their victory conditions described in the Scenario Book. In addition, always read the general victory conditions for that Scenario type.
Victory conditions
You can be Eliminated in two ways.
It is always possible to be Eliminated: 1) play 3 full Rounds without controlling a Town or a Settlement (count the Rounds left with any suitable component); 2) lose Combat with your Main Hero when you have no Towns or Settlements left, including when defending your last one.
How elimination happens
An Eliminated player is removed at once, but may control Neutral Units.
Eliminated players are immediately removed from the game. Discard their Faction Cubes and Hero models from the Map. Treat the cards in their Deck as removed for the rest of the Scenario. If you are Eliminated, you may still participate by controlling Neutral Units.
After elimination
Eliminate all enemy Factions and you immediately win.
If you Eliminate all enemy Factions, you immediately win the Scenario. In Clash Scenarios with three or more players, collecting a Faction Cube from every enemy player immediately wins you the game. After finishing a Solo Campaign Scenario, see the Solo Campaigns step to prepare for the next one.
Winning by elimination
optional: Scenario book page, PDF p.54