Difficulty · Four levels
Chosen during setup. Difficulty also sets the number and type of Neutral enemies. Campaign missions use unique bonuses instead. Artifacts from a bonus go to your hand, not your Deck.
Easy is the most forgiving difficulty. Your Starting Bonus is the strongest: roll 2 Resource Dice and keep both results, or instead Search the Artifact Deck twice (2 cards each time). Easy also sends the fewest and weakest Neutral Units against you on each Field, so it is the recommended setting for learning the game.
Easy
2 Resource Dice (both) - or Поиск(2) Artifacts twice
Normal is the standard, balanced difficulty. Your Starting Bonus is a single roll of 2 Resource Dice from which you keep only one result, or one Search of the Artifact Deck (2 cards). Neutral Units on each Field are tougher and slightly more numerous than on Easy, giving a fair challenge once you know the rules.
Normal
2 Resource Dice (pick one) - or Поиск(2) Artifacts
Hard is for experienced players. Your Starting Bonus shrinks to a single Resource Die that you roll and keep, or you may reveal Artifacts from the top of the Deck until you find one Minor Artifact and take it. Fields also field stronger mixes of Neutral Units, so you start with less and every Combat asks more of you.
Hard
1 Resource Die - or dig for 1 Minor Artifact
Impossible is the hardest setting and gives no Starting Bonus at all - you begin with nothing extra. On top of that, every Field throws the largest and strongest groups of Neutral Units at you, with high-tier Silver, Gold and Azure units appearing far earlier than on lower difficulties. It is meant only for players who have mastered the game.
Impossible
no starting bonus
optional: difficulty table, PDF p.52